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Beanstalk Ruin

While I was creating this environment piece, I explored more avenues to modeling in Blender such as geometry nodes and other techniques with modifiers. I use InstaMAT to create tilable textures. I also utilize Unreal Engine 5’s various features like creating blended layered materials, batch instances, vertex painting, foliage painting, creating decals, and creating particles.
Inspirational reference by Sathish Kumar: https://www.artstation.com/artwork/YGz1PY